I was responsible for all modelling, texturing, lighting and rendering, with the exception of the background rocks and mangrove trees.
The Dugong asset had a base mesh, my objective was to upres the asset for rendering. I cleaned up UVs and sculpted a high res mesh in ZBrush which would be used as a displacement at render. From there I took the mesh into Substance painter to work on the diffuse, roughness and normal maps.
Modelled in Maya & Zbrush
Textured in Substance Painter
Rendered with Redshift
Studio: Artists In Motion