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Haier Character

A fun little character I did for Haier's Qingdao Exhibit on behalf of Artists In Motion. Based on their existing 2D design, I was responsible for this 3D interpretation. This included all aspects of look dev, modelling, shading, lighting and render. Modelled in Maya & ZBrush, textured in Substance Painter and rendered with Redshift.

Client: Artists In Motion for Haier

March 26, 2018

Reference on right, their existing 2D design.

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